Open qarmin opened 3 years ago
Is this with the mobile renderer or the clustered one? Probably both at this time because I don't believe we have checks in place at the moment but we're trying to constraint the mobile renderer, the clustered one may not be able to be limited to 16.
I'll have to investigate further, @reduz is this the issue you talked about a little while ago where we had to restrict our samplers in the mobile renderer?
@qarmin I don't think this is the case, I checked again and we use only 13/14 samplers, no idea why so many are being reported. @BastiaanOlij no, that is sampled images (textures) not samplers.
I'm almost sure that this is Godot problem, because project with mobile renderer works(it crashes, but later with segfault, not assert as in this situation)
Mobile renderer uses the same amount of samplers but less textures so I still think this is a Lavapipe bug.
Godot version
4.0 96a69899d0909291888828205138bbf9def5e6ff
System information
All
Issue description
Godot due not respecting
maxPerStageDescriptorSamplers
limit(32), crashes when running on Lavapipehttps://gitlab.freedesktop.org/mesa/mesa/-/issues/3772#note_990084
Steps to reproduce
Compile and install Mesa Try to run Godot editor via Lavapipe
Minimal reproduction project
No response