godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Boot Splash Use Filter option has no effect #50784

Closed foxydevloper closed 1 year ago

foxydevloper commented 3 years ago

Godot version

v4.0.dev.custom_build [d17201afc]

System information

Windows 10

Issue description

The "Use Filter" project setting (application/boot_splash/use_filter) does nothing when enabled, the boot splash always renders with filter off. The option works fine in v3.4.beta.custom_build [322252e], so this is a regression.

Steps to reproduce

Minimal reproduction project

testing_boot_splash_use_filter_v4.0.zip

Calinou commented 3 years ago

For the record, the splash screen was reimplemented in master by https://github.com/godotengine/godot/pull/50137. Filter options now need to be set on a per-node use (rather than per-texture) thanks to Vulkan bindless textures.

foxydevloper commented 2 years ago

Can confirm this still happens as of v4.0.alpha.calinou [c80540f9a]