Closed foxydevloper closed 1 year ago
For the record, the splash screen was reimplemented in master
by https://github.com/godotengine/godot/pull/50137. Filter options now need to be set on a per-node use (rather than per-texture) thanks to Vulkan bindless textures.
Can confirm this still happens as of v4.0.alpha.calinou [c80540f9a]
Godot version
v4.0.dev.custom_build [d17201afc]
System information
Windows 10
Issue description
The "Use Filter" project setting (
application/boot_splash/use_filter
) does nothing when enabled, the boot splash always renders with filter off. The option works fine in v3.4.beta.custom_build [322252e], so this is a regression.Steps to reproduce
Minimal reproduction project
testing_boot_splash_use_filter_v4.0.zip