If you are reading this and want to give it a try, feel free to open a pull request to reimplement it :slightly_smiling_face:
Just leave a comment to let other people know, or to ask questions about the implementation.
Remember that this property should affect indirect lighting energy (bounced light) only. It should not affect direct light (when the light's bake mode is set to All) and emissive materials' lighting.
Steps to reproduce
Create a LightmapGI node in the master branch.
Select the node and look for a Bounce Indirect Energy property.
Godot version
4.0.dev (7bd7b8f5e)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 465.31)
Issue description
This issue is a reminder to implement https://github.com/godotengine/godot/pull/50827 in the
master
branch's GPU lightmapper.If you are reading this and want to give it a try, feel free to open a pull request to reimplement it :slightly_smiling_face: Just leave a comment to let other people know, or to ask questions about the implementation.
Remember that this property should affect indirect lighting energy (bounced light) only. It should not affect direct light (when the light's bake mode is set to All) and emissive materials' lighting.
Steps to reproduce
master
branch.Minimal reproduction project
N/A