Closed IsotoxalDev closed 1 year ago
3.x development verison, commit: 632844e46412133edc163957626c9849004a2554
Fedora Silverblue, GLES3, audio driver pipewire
Godot crashes when OS.open_midi_inputs() is called.
This is not the segfault that is mentioned in issue #46183
Godot only crashes when a MIDI device is connected.
The output of stdout is
Running: /var/home/abhinav/Source/godot/bin/godot.x11.tools.64 --path /var/home/abhinav/Dev/MIDIBUG --remote-debug 127.0.0.1:6007 --allow_focus_steal_pid 9478 --position 448,240 Godot Engine v3.4.beta.custom_build.632844e46 - https://godotengine.org OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics (CML GT2) OpenGL ES Batching: ON ALSA lib rawmidi_hw.c:100:(snd_rawmidi_hw_params) SNDRV_RAWMIDI_IOCTL_PARAMS failed: Invalid argument godot.x11.tools.64: rawmidi.c:256: snd_rawmidi_open_conf: Assertion `err >= 0' failed.
MIDIBUG.zip
Is this still reproducible in 4.0 RC 3 or later?
No. It works fine :) can i close the issue?
Godot version
3.x development verison, commit: 632844e46412133edc163957626c9849004a2554
System information
Fedora Silverblue, GLES3, audio driver pipewire
Issue description
Godot crashes when OS.open_midi_inputs() is called.
This is not the segfault that is mentioned in issue #46183
Godot only crashes when a MIDI device is connected.
The output of stdout is
Steps to reproduce
Minimal reproduction project
MIDIBUG.zip