Open cyberpsyche opened 3 years ago
You can see my repository which has a working example
I have the same problem in v4.0.beta1.official.20d667284. OS is macOS Monterey (Apple M1)
Do you have any plans to implement CameraTexture.get_data()
?
Why the downvote @meko3?
Perhaps you could try Godot 3.x instead of Beta 4?
Camera support is not well documented nor supported in Godot at this point. However if you do find a bug with your M1 mac it would be nice to report it with a bit more detail.
This example dosen't use texture data, so this example can`t resolve this issue. And this issue isn't listed in 4 roadmap.
I'll try it with 3.x.
I tried Godot 3.5. https://github.com/meko3/godot-camera
CameraTexture.get_data() returned [Object:null]
.
Godot version
3.3.2 stable
System information
Mac OSX 10.15.7
Issue description
I want re-process the frames captured by webcam. I could setup a Sprite and render the webcam stream on it via a series of shader settings. But when I try to get the texture from the Sprite , it failed.
In the debugging window I could see there is a valid CameraTexture , but the img(:Image) created from the CameraTexture by get_data() is 'null'. Use the same code to process textures other than CameraTexture is always OK.
So I think maybe it is related to the CameraServer / CameraTexture specially. But the question is, how to get the textures or images from webcam stream to re-process on purpose in Godot ?
Is there anyone can help? Thanks very much !
Steps to reproduce
func webcam_frame_process(): var img :Image print($WebCamSprite.texture.get_size()) # It is OK. img = $WebCamSprite.texture.get_data() # the var img is null
Minimal reproduction project
No response