Open AlexRazor1337 opened 3 years ago
Isn't this issue a duplicate of https://github.com/godotengine/godot/issues/52064? I don't understand how this issue and https://github.com/godotengine/godot/issues/52064 differ.
@Calinou #52064 is a visual bug on desktop platforms when texture_array_reflections
is false
.
This is an android bug where the reflections don't work when texture_array_reflections
is true
.
Godot version
3.3.3.stable, 3.3.2.stable
System information
Linux Manjaro 21.1.0, Android 10(Xiaomi Redmi 8, arm64-v8a, OpenGL 3.0.2, confirmed to occur on other phones as well), using GLES3
Issue description
For backstory see #52064 texture_array_reflections seems broken on mobile.
On PC:
texture_array_reflections set to true on PC.
![pc](https://user-images.githubusercontent.com/26604491/131252184-1d2ef66a-2a90-4fe5-8d3e-a3e7a5aea900.png)On mobile:
texture_array_reflections.mobile set to false, looks good.
![photo_2021-08-26_11-44-40](https://user-images.githubusercontent.com/26604491/130931697-e4b44cff-1007-4042-a6d0-1dbad7f24b35.jpg)texture_array_reflections.mobile set to true, broken.
![photo_2021-08-26_11-45-49](https://user-images.githubusercontent.com/26604491/130931894-4d657ce5-f8be-4fc9-bfdb-4ab09dd264de.jpg)Steps to reproduce
Minimal reproduction project
Note: screens in issue description were made with normal/metallic/roughness maps and HDRI, but they are not included in project as they are not necessary to reproduce the bug. reproduce.zip