Open pombomakesstuff opened 3 years ago
Unlike Node2D, Control scaling should only be used for animation purposes at run-time. Due to the intended usage scope of Control scaling, bugs of this kind may take a while to be resolved (if ever). Use Godot's multiple resolutions support to handle different display resolutions and hiDPI monitors instead of relying on manual Control scaling, which also breaks with anchors and containers in general.
Godot version
3.3.stable
System information
Windows 10
Issue description
Scaled Control nodes seems to move when their offset is changed:
https://user-images.githubusercontent.com/89750373/132038373-f34325aa-904c-44d0-8da2-602404194c81.mp4
The same doesn't happen with scaled Sprite nodes:
https://user-images.githubusercontent.com/89750373/132038402-0e06ff16-ed10-4360-85fa-bfa04cf6cf8c.mp4
This behaviour apparently only happens in-editor, not in-game.
Steps to reproduce
Minimal reproduction project
No response