godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
89.97k stars 21.08k forks source link

3D editor camera FOV is unexpectedly set to a very high value when creating a new scene #52588

Open lucasthomaz97 opened 3 years ago

lucasthomaz97 commented 3 years ago

https://user-images.githubusercontent.com/60408080/132966926-97152b91-2bc2-4e9c-be3e-fe342f400404.mov

Godot version

3.3.3

System information

Mac catalina

Issue description

https://user-images.githubusercontent.com/60408080/132966793-b745427a-aa9d-43eb-b4b4-7665a1ce484f.mov

the grid is becoming kinda messy when i click on create a new scene

Steps to reproduce

it happens randomly when I spend a certain amount of time on a project, i think it's completely unpredictable

Minimal reproduction project

Experiencias.zip

Calinou commented 3 years ago

This is because your editor camera FOV is set to a very high value. To fix this, use View > Settings... at the top of the 3D editor viewport and set Perspective FOV back to 70 (the default). Move or rotate the camera to apply the FOV change.

Did you change the 3D editor's camera FOV in a previous instance of the editor? If not, this is likely caused by a value being uninitialized somewhere (which results in a very high FOV set in the 3D editor's Camera node).

lucasthomaz97 commented 3 years ago

This is because your editor camera FOV is set to a very high value. To fix this, use View > Settings... at the top of the 3D editor viewport and set Perspective FOV back to 70 (the default). Move or rotate the camera to apply the FOV change.

Did you change the 3D editor's camera FOV in a previous instance of the editor? If not, this is likely caused by a value being uninitialized somewhere (which results in a very high FOV set in the 3D editor's Camera node).

i'll try it, thanks