Open lucasthomaz97 opened 3 years ago
This is because your editor camera FOV is set to a very high value. To fix this, use View > Settings... at the top of the 3D editor viewport and set Perspective FOV back to 70 (the default). Move or rotate the camera to apply the FOV change.
Did you change the 3D editor's camera FOV in a previous instance of the editor? If not, this is likely caused by a value being uninitialized somewhere (which results in a very high FOV set in the 3D editor's Camera node).
This is because your editor camera FOV is set to a very high value. To fix this, use View > Settings... at the top of the 3D editor viewport and set Perspective FOV back to 70 (the default). Move or rotate the camera to apply the FOV change.
Did you change the 3D editor's camera FOV in a previous instance of the editor? If not, this is likely caused by a value being uninitialized somewhere (which results in a very high FOV set in the 3D editor's Camera node).
i'll try it, thanks
https://user-images.githubusercontent.com/60408080/132966926-97152b91-2bc2-4e9c-be3e-fe342f400404.mov
Godot version
3.3.3
System information
Mac catalina
Issue description
https://user-images.githubusercontent.com/60408080/132966793-b745427a-aa9d-43eb-b4b4-7665a1ce484f.mov
the grid is becoming kinda messy when i click on create a new scene
Steps to reproduce
it happens randomly when I spend a certain amount of time on a project, i think it's completely unpredictable
Minimal reproduction project
Experiencias.zip