When using Godot Physics with Ragdolls / Physical bones on a model that's scaled, it immediately clears the scale back to 1.0 when starting the simulation, this is not an issue with Bullet.
In this scene the leg is scaled to 0.25, 0.25, 0.25.
Godot Physics:
Bullet:
Steps to reproduce
Open attached project and run the scene. Press space bar to start the simulation.
Godot version
3.3.2.Stable
System information
Windows 10, GLES3, GTX 980Ti
Issue description
When using Godot Physics with Ragdolls / Physical bones on a model that's scaled, it immediately clears the scale back to 1.0 when starting the simulation, this is not an issue with Bullet. In this scene the leg is scaled to 0.25, 0.25, 0.25.
Godot Physics:
Bullet:
Steps to reproduce
Open attached project and run the scene. Press space bar to start the simulation.
Minimal reproduction project
RagdollGodoPhysicsIssues.zip