Closed API-Beast closed 2 years ago
This issue needs to be raised in Godot itself as the source implementation lies there, there indeed does not seem to be an implementation for join.
I transferred the issue to the Godot repo.
PoolVector
's join
is defined here in the 3.x
branch for the core API: https://github.com/godotengine/godot/blob/3.x/core/pool_vector.h#L434-L443
But indeed it's not implemented in the GDNative headers (modules/gdnative/include/gdnative/pool_arrays.h
).
I'm not familiar enough with the new GDExtensions yet to say if this affects master
too.
I can make a fix for 3.x
and a back-port for 3.4
I can make a fix for
3.x
and a back-port for3.4
Feel free to open a pull request for this :slightly_smiling_face:
You probably only need to open one pull request against 3.x
, then we can cherry-pick the commit to 3.4
.
Fixed by #55826.
In GDScript there is a "join" function to take a PoolStringArray and a delimiter and turn it into a String.
https://docs.godotengine.org/en/3.1/classes/class_poolstringarray.html#class-poolstringarray-method-join
This function is missing in the headers.