Open chucklepie opened 3 years ago
This is most likely fixed in the new TileMap/TileSet editor in 4.0 as part of its rewrite.
PS: Godot 3.3 is not supported anymore, so please upgrade to 3.3.4 or 3.4 beta6.
I figured, but it's a pretty bad bug in my eyes and didn't know if it sounded like a simple fix given 4 isn't it for a while a migration won't happen for a lot of people.
On Sat, 9 Oct 2021, 21:36 Hugo Locurcio, @.***> wrote:
This is most likely fixed in the new TileMap/TileSet editor in 4.0 as part of its rewrite.
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Godot version
3.3 stable
System information
linux mint 19
Issue description
If you delete an entry from the tileset:
For example I have removed the first texture, as you can see the scene file is marked as updated and needing saving:
If you then close the scene without saving, when you open, then any changes you have made to the tilemap that do not involve those deleted textures, such as tilemap and config updates updates, are back to normal as you would expect, however, the tileset change is permanent and you have lost not only the entry in the tileset, but every tile is permanently set to -1 and those are lost too.
Steps to reproduce
As above, remove a texture, do not save and you lose not only the tileset but every tile in the tilemap that ever used it on re-opening.
Minimal reproduction project
No response