Open doot24 opened 3 years ago
In general, the 3.x GLES3 renderer behaves poorly on low-end devices due to its high-end orientation. Even if it worked correctly, it wouldn't perform well on your device.
PowerVR works differently than others.
PowerVR has this called HSR, here's the image explained by a geek
Godot version
3.3.4.stable
System information
Realme C21 RMX3201, Android 10, PowerVR GE8320
Issue description
there is a possible bug in the GLES3 renderer empty scenes with just a camera work fine (the sky box is rendered correctly) but when i add a mesh instance in the scene and launch the game on the device i get a black screen. this does not happen when i switch to GLES2 also after testing a empty project with a 2d scene it worked fine without issues on GLES2 or GLES3.
Steps to reproduce
Make a 3d scene, add a mesh instance or csg instance and finally launch the game on the device.
Minimal reproduction project
No response