When I set the emitting flag to start emitting particles in script the amount the emitter seems to emit get set to 1 but the amount value is retained
To fix this add to amount while emitting to get the value you want
Setting the value does not change the amount emitted it only gets changed when added to it
e.g. amount += 1
Godot version
4.0dev
System information
Win10
Issue description
When I set the emitting flag to start emitting particles in script the amount the emitter seems to emit get set to 1 but the amount value is retained To fix this add to amount while emitting to get the value you want Setting the value does not change the amount emitted it only gets changed when added to it e.g. amount += 1
Steps to reproduce
Create a CPUParticels3D Set emitting in script
Minimal reproduction project
Godot4-particels example.zip