In any project, attempt to edit a scene in the editor while the project is running when debugging ports have had to be reassigned (having OmniSharp enabled in Visual Studio Code, in my case).
Minimal reproduction project
Reproduction requires an external debugger, which cannot be bundled into a project.
Godot version
v3.4 RC1 (Mono build)
System information
Windows 10
Issue description
In any situation that would trigger https://github.com/godotengine/godot/issues/41650, changes to a scene made in the editor are still not synced to the running scene, even after https://github.com/godotengine/godot/pull/37067.
https://user-images.githubusercontent.com/56076033/138736428-72ceac88-af67-4956-bb8b-1d6112b3013d.mp4
https://user-images.githubusercontent.com/56076033/138736450-79c9ebdb-5530-4603-b8d6-9a91f80921c5.mp4
Steps to reproduce
In any project, attempt to edit a scene in the editor while the project is running when debugging ports have had to be reassigned (having OmniSharp enabled in Visual Studio Code, in my case).
Minimal reproduction project
Reproduction requires an external debugger, which cannot be bundled into a project.