Open golddotasksquestions opened 2 years ago
Does it still happen in the newest alpha?
I have not experienced this in a while, so I will close this issue now. Note I also don't use the current Alpha very much (since crucial parts for me, like clipping and CanvasGroups are still broken). Will reopen in case I see this again.
Reopening, because it just happened again when I clicked the play button to run the project: (I did not change the default theme btw, this purple color is part of the glitch)
This somehow looks like video driver context was lost, I am not entirely sure if Godot related because we did not have more reports about this. IMO this is most likely driver/hardware related and also most likely beyond the ability to fix from the Godot side (if video driver context is lost, then not much can be done). But lets keep it open to see if more information appears.
It could be interesting also to know if this is Vulkan or OpenGL and if it happens with both drivers.
(if video driver context is lost, then not much can be done)
IIRC, the video context needs to be recreated after resuming from suspend. To support that use case, we'd need to implement a means for the rasterizer to be restarted, which is far from trivial. See also https://github.com/godotengine/godot/issues/52738.
Godot version
v4.0.dev.20211015.official [f113dc986]
System information
Windows 64bit, Nvidia dedicated 765M
Issue description
I had Godot 4 idling in the background (not visible) for a while I was working in the Browser and on Godot3 projects. When I came back to bring Godot 4 window into the front again, this is what I saw:
The Editor has not crashed btw. I can still zoom in and out and everything feels as responsive as usual. It's just totally glitched in terms of rendering.
Steps to reproduce
Not exactly sure how to replicate this other than have Godot 4 idle in the background. I've had this happening a few times already, not regularly or often though, but also with much older builds. I don't think that a new issue.
The project and scene is basically empty. I think it just had two sprite nodes in it, that's it.
Minimal reproduction project
No response