Open Mickeon opened 3 years ago
I'm not sure if performing "absolute" sorting by name is a good idea here. Instead, we should look into adding sections to the shortcuts editor in 3.x
as was done in master
:
The shortcut editor implementation in master
is entirely different and backwards-incompatible, so it can't be backported to 3.x
as-is.
Sections would be good indeed but if that's too complex to implement, I think we can leverage the existing "sort by identifier" to actually properly group related settings together.
But given that this is already good in master
, maybe it's also fine to just keep it as is for the 3.x branch and avoid breaking compatibility by renaming settings for grouping purposes (though it's probably not a big deal for editor config, and not many users would have customized settings which might end up being renamed for better visual grouping).
Godot version
3.4-rc2 (git commit hash: 90f8cd89a738316563dac9b133628df6bafe2cb2 I apologise if this is incorrect)
System information
Windows 10
Issue description
Several keyboard shortcuts do not appear sorted properly. This is because all shortcuts are not sorted alphabetically by their displayed name, rather by their internal name.
For example: "Always show grid" appears out of place in between the "S" letter, but by hovering over the name, it is possible to see that internally, it is called
canvas_item_editor/show_grid
Note that this quirk allows some related shortcuts to be visually clumped together, something that can be desirable This is possible because
clear_bones
,clear_ik_chain
,make_bones
,set_ik_chain
,show_bones
are prefixed withskeleton_
, but the displayed string isn't, in any way.Still, this may feel like a visual oddity to some, when compared to most other existing shortcuts, which are properly sorted alphabetically.
Steps to reproduce
From the top-left, click on "Editor", then "Editor Settings...", then Shortcuts and see for yourself by hovering over.
Minimal reproduction project
No response