Open follower opened 2 years ago
Godot Engine v4.0.dev.calinou.795cd2eb3 (795cd2eb3)
795cd2eb3
Linux, Elementary OS 5.1, Intel(R) HD Graphics 4400 (HSW GT2), Vulkan API 1.2.182
(Previous error repeated many times.)
This new error seems to occur after clicking a MeshInstance3D node in tree.
ERROR: VALIDATION - Message Id Number: 1261721012 | Message Id Name: SYNC-HAZARD-WRITE_AFTER_READ Validation Error: [ SYNC-HAZARD-WRITE_AFTER_READ ] Object 0: handle = 0x1dad3d000000354b, type = VK_OBJECT_TYPE_RENDER_PASS; | MessageID = 0x4b3455b4 | vkCmdBeginRenderPass: Hazard WRITE_AFTER_READ in subpass 0 for attachment 0 image layout transition (old_layout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, new_layout: VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL). Access info (usage: SYNC_IMAGE_LAYOUT_TRANSITION, prior_usage: SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ, read_barriers: VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR|VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR|VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR|VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR|VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR|VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR|VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR|VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR|VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR|VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR|VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR|VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV|VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV|VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR|VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR|VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT|VK_PIPELINE_STAGE_2_COPY_BIT_KHR|VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR|VK_PIPELINE_STAGE_2_BLIT_BIT_KHR|VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR|VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR|VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR, command: vkCmdDrawIndexed, seq_no: 684,reset_no: 157). Objects - 1 Object[0] - VK_OBJECT_TYPE_RENDER_PASS, Handle 2138432468280161611
#0 VulkanContext::_debug_messenger_callback (messageSeverity=VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT, messageType=0x2, pCallbackData=0x7fffffffae80, pUserData=0x55555f0317b0) at drivers/vulkan/vulkan_context.cpp:53 #1 0x00007fffe93ff5de in debug_log_msg (layer_prefix=0x7fffe9a10799 "Validation", text_vuid=<optimized out>, message=<optimized out>, objects=..., msg_flags=<optimizedout>, debug_data=<optimized out>) at /root/sdk-build/1.2.182.0/source/Vulkan-ValidationLayers/layers/vk_layer_logging.h:475 #2 LogMsgLocked (debug_data=<optimized out>, msg_flags=msg_flags@entry=0x8, objects=..., vuid_text="SYNC-HAZARD-WRITE_AFTER_READ", err_msg=<optimized out>) at /root/sdk-build/1.2.182.0/source/Vulkan-ValidationLayers/layers/vk_layer_logging.h:735 #3 0x00007fffe9464417 in ValidationObject::LogError<VkRenderPass_T*> (this=0x55555f968790, src_object=<optimized out>, vuid_text="SYNC-HAZARD-WRITE_AFTER_READ", format=0x7fffe9c19200 "%s: Hazard %s in subpass %u for attachment %u image layout transition (old_layout: %s, new_layout: %s). Access info %s.") at /root/sdk-build/1.2.182.0/source/Vulkan-ValidationLayers/layers/generated/chassis.h:3310 #4 0x00007fffe97596bd in AccessContext::ValidateLayoutTransitions (this=this@entry=0x7fffffffb5e0, ex_context=..., rp_state=..., render_area=..., subpass=subpass@entry=0x0, attachment_views=std::vector of length 1, capacity 1 = {...}, func_name=0x7fffe9a12116 "vkCmdBeginRenderPass") at /root/sdk-build/1.2.182.0/source/Vulkan-ValidationLayers/layers/synchronization_validation.cpp:1004 #5 0x00007fffe975a2e0 in SyncOpBeginRenderPass::Validate (this=this@entry=0x7fffffffb730, cb_context=...) at /root/sdk-build/1.2.182.0/source/Vulkan-ValidationLayers/layers/synchronization_validation.cpp:5757 #6 0x00007fffe975a4c2 in SyncValidator::ValidateBeginRenderPass (this=0x55555f968790, commandBuffer=<optimized out>, pRenderPassBegin=0x7fffffffb970, pSubpassBeginInfo=pSubpassBeginInfo@entry=0x7fffffffb830, cmd=cmd@entry=CMD_BEGINRENDERPASS, cmd_name=cmd_name@entry=0x0) at /root/sdk-build/1.2.182.0/source/Vulkan-ValidationLayers/layers/synchronization_validation.cpp:3372 #7 0x00007fffe975a65a in SyncValidator::PreCallValidateCmdBeginRenderPass (this=<optimized out>, commandBuffer=<optimized out>, pRenderPassBegin=<optimized out>, contents=<optimized out>) at /root/sdk-build/1.2.182.0/source/Vulkan-ValidationLayers/layers/synchronization_validation.cpp:3382 #8 0x00007fffe929c09f in vulkan_layer_chassis::CmdBeginRenderPass (commandBuffer=0x55555f9f6130, pRenderPassBegin=0x7fffffffb970, contents=VK_SUBPASS_CONTENTS_INLINE) at /root/sdk-build/1.2.182.0/source/Vulkan-ValidationLayers/layers/generated/chassis.cpp:3667 #9 0x000055555879ceaa in RenderingDeviceVulkan::_draw_list_render_pass_begin (this=0x55555f7b0090, framebuffer=0x555564f18960, p_initial_color_action=RenderingDevice::INITIAL_ACTION_DROP, p_final_color_action=RenderingDevice::FINAL_ACTION_DISCARD, p_initial_depth_action=RenderingDevice::INITIAL_ACTION_CLEAR, p_final_depth_action=RenderingDevice::FINAL_ACTION_CONTINUE, p_clear_colors=..., p_clear_depth=1, p_clear_stencil=0x0, viewport_offset=..., viewport_size=..., vkframebuffer=0x5fc9c2000000354c, render_pass=0x1dad3d000000354b, command_buffer=0x55555f9f6130, subpass_contents=VK_SUBPASS_CONTENTS_INLINE, p_storage_textures=...) at drivers/vulkan/rendering_device_vulkan.cpp:6892 #10 0x000055555879db84 in RenderingDeviceVulkan::draw_list_begin (this=0x55555f7b0090, p_framebuffer=..., p_initial_color_action=RenderingDevice::INITIAL_ACTION_DROP, p_final_color_action=RenderingDevice::FINAL_ACTION_DISCARD, p_initial_depth_action=RenderingDevice::INITIAL_ACTION_CLEAR, p_final_depth_action=RenderingDevice::FINAL_ACTION_CONTINUE, p_clear_color_values=..., p_clear_depth=1, p_clear_stencil=0x0, p_region=..., p_storage_textures=...) at drivers/vulkan/rendering_device_vulkan.cpp:7014 #11 0x000055555ab2bdea in RendererSceneRenderRD::_pre_opaque_render (this=0x5555607a0720, p_render_data=0x7fffffffc210, p_use_ssao=0x0, p_use_gi=0x0, p_normal_roughness_buffer=..., p_voxel_gi_buffer=...) at servers/rendering/renderer_rd/renderer_scene_render_rd.cpp:4456 #12 0x000055555abe2ce1 in RendererSceneRenderImplementation::RenderForwardClustered::_render_scene (this=0x5555607a0720, p_render_data=0x7fffffffc210, p_default_bg_color=...) at servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp:1443 #13 0x000055555ab2d41d in RendererSceneRenderRD::render_scene (this=0x5555607a0720, p_render_buffers=..., p_camera_data=0x7fffffffc9b0, p_instances=..., p_lights=..., p_reflection_probes=..., p_voxel_gi_instances=..., p_decals=..., p_lightmaps=..., p_fog_volumes=..., p_environment=..., p_camera_effects=..., p_shadow_atlas=..., p_occluder_debug_tex=..., p_reflection_atlas=..., p_reflection_probe=..., p_reflection_probe_pass=0xffffffff, p_screen_lod_threshold=0.00147492625, p_render_shadows=0x55555fa733e8, p_render_shadow_count=0x4, p_render_sdfgi_regions=0x55555fa7b3f0, p_render_sdfgi_region_count=0x0, p_sdfgi_update_data=0x55555fa7b930, r_render_info=0x55556b8008d0) at servers/rendering/renderer_rd/renderer_scene_render_rd.cpp:4684 #14 0x000055555adeb32e in RendererSceneCull::_render_scene (this=0x55555fa723a0, p_camera_data=0x7fffffffc9b0, p_render_buffers=..., p_environment=..., p_force_camera_effects=..., p_visible_layers=0xf0fffff, p_scenario=..., p_viewport=..., p_shadow_atlas=..., p_reflection_probe=..., p_reflection_probe_pass=0xffffffff, p_screen_lod_threshold=0.00147492625, p_using_shadows=0x1, r_render_info=0x55556b8008d0) at servers/rendering/renderer_scene_cull.cpp:3204 #15 0x000055555ade6c02 in RendererSceneCull::render_camera (this=0x55555fa723a0, p_render_buffers=..., p_camera=..., p_scenario=..., p_viewport=..., p_viewport_size=..., p_screen_lod_threshold=0.00147492625, p_shadow_atlas=..., p_xr_interface=..., r_render_info=0x55556b8008d0) at servers/rendering/renderer_scene_cull.cpp:2498 #16 0x000055555ae0fb5d in RendererViewport::_draw_3d (this=0x55555fa72300, p_viewport=0x55556b8007d0) at servers/rendering/renderer_viewport.cpp:120 #17 0x000055555ae1012a in RendererViewport::_draw_viewport (this=0x55555fa72300, p_viewport=0x55556b8007d0) at servers/rendering/renderer_viewport.cpp:179 #18 0x000055555ae12af4 in RendererViewport::draw_viewports (this=0x55555fa72300) at servers/rendering/renderer_viewport.cpp:608 #19 0x000055555aa65b7e in RenderingServerDefault::_draw (this=0x55555fa3cfa0, p_swap_buffers=0x1, frame_step=13.38227133333295) at servers/rendering/rendering_server_default.cpp:97 #20 0x000055555aa678ac in RenderingServerDefault::draw (this=0x55555fa3cfa0, p_swap_buffers=0x1, frame_step=13.38227133333295) at servers/rendering/rendering_server_default.cpp:379 #21 0x00005555576d8ca7 in Main::iteration () at main/main.cpp:2662 #22 0x00005555576928b6 in OS_LinuxBSD::run (this=0x7fffffffd540) at platform/linuxbsd/os_linuxbsd.cpp:342 #23 0x000055555768eded in main (argc=0x7, argv=0x7fffffffda38) at platform/linuxbsd/godot_linuxbsd.cpp:58
vulk-previews-issue-repro-bb.zip
No response
@follower Can you (or anyone else) still reproduce this bug in Godot 4.0.beta7 or any later release?
Godot version
Godot Engine v4.0.dev.calinou.795cd2eb3 (
795cd2eb3
)System information
Linux, Elementary OS 5.1, Intel(R) HD Graphics 4400 (HSW GT2), Vulkan API 1.2.182
Issue description
(Previous error repeated many times.)
This new error seems to occur after clicking a MeshInstance3D node in tree.
Steps to reproduce
vulk-previews-issue-repro-bb.zip
Minimal reproduction project
No response