Open rcorre opened 2 years ago
Possibly related: https://github.com/godotengine/godot/issues/29327
also happen to me when trying to save
This will likely be fixed by https://github.com/godotengine/godot/pull/42367 once it's merged.
Also facing this issue - godot 3.4.3
Has there been any progress on this issue? My main scene resides in a GLB file and each time I run the game I get this message. I've clicked "OK" thousands of times by now.
Has there been any progress on this issue? My main scene resides in a GLB file and each time I run the game I get this message. I've clicked "OK" thousands of times by now.
The fix implemented by https://github.com/godotengine/godot/pull/42367 was considered too hacky to be mergeable, but I just redid it so it no longer hardcodes the list of imported scene extensions. It should be good to merge now, but it'll need a separate PR for 3.x
as it uses different coding conventions.
Thank you, much appreciated. That is very helpful when a model file is used as main scene of the game.
This happens to me in v4.3.beta2.mono.official [b75f0485b]
Godot version
3.4.stable.arch_linux
System information
Linux
Issue description
Sometimes I quickly open a .glb scene to check if animations/etc look right in godot. When I close it, a dialog pops up that gets in the way. I haven't actually made any changes to the scene, so Godot shouldn't be trying to save it. This only happens with the "Close Scene" keyboard shortcut, not when clicking the X.
Steps to reproduce
.glb
sceneMinimal reproduction project
example.zip