godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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[Bullet] Wonky long thin RigidBody collisions #55320

Open imberny opened 2 years ago

imberny commented 2 years ago

Godot version

3.4

System information

Windows 10

Issue description

A long thin rigidbody stops and jitters before coming into contact with another body (static or otherwise):

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Steps to reproduce

Open the attached project and hit F5.

Or make a thin falling RigidBody object and a StaticBody floor in your own project.

Minimal reproduction project

Here is the minimal project used in the gif. All project settings are default. WonkyBeamCollision.zip

Calinou commented 2 years ago

Related to https://github.com/godotengine/godot/issues/36729 (possible duplicate?) and https://github.com/godotengine/godot/issues/61827.

Can you reproduce this after switching the 3D physics engine to GodotPhysics in the Project Settings?

imberny commented 2 years ago

@Calinou This only happens with Bullet physics.