Open imberny opened 2 years ago
Related to https://github.com/godotengine/godot/issues/36729 (possible duplicate?) and https://github.com/godotengine/godot/issues/61827.
Can you reproduce this after switching the 3D physics engine to GodotPhysics in the Project Settings?
@Calinou This only happens with Bullet physics.
Godot version
3.4
System information
Windows 10
Issue description
A long thin rigidbody stops and jitters before coming into contact with another body (static or otherwise):
Steps to reproduce
Open the attached project and hit F5.
Or make a thin falling RigidBody object and a StaticBody floor in your own project.
Minimal reproduction project
Here is the minimal project used in the gif. All project settings are default. WonkyBeamCollision.zip