godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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GIProbe rendering displays the sky too bright in reflections unless Dynamic Range is decreased to 1 #55361

Open Calinou opened 2 years ago

Calinou commented 2 years ago

Godot version

3.5.beta (5194c612a)

System information

Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)

Issue description

GIProbe rendering displays the sky too bright in reflections unless Dynamic Range is decreased to 1. This happens regardless of whether Rendering > Quality > Voxel Cone Tracing > High Quality is enabled in the Project Settings. (It's enabled on the screenshots below for the purposes of demonstration.)

This bug does not affect VoxelGI in master.

Default dynamic range/energy settings

2021-11-26_18 28 16

Dynamic Range 1

2021-11-26_18 28 34

Dynamic Range 4, Energy 0.25 (`1.0 / Dynamic Range)

2021-11-26_18 28 25

Steps to reproduce

Minimal reproduction project

test_gi_texture_3.x.zip

atirut-w commented 2 years ago

While toying around with a test scene I made for an issue, I came across a strikingly similar issue but it's not just the reflections, everything became too bright. Could my issue be related to this?

This is without any lights in the scene. image

Repro project: repro.zip