Open JOELwindows7 opened 2 years ago
3.4 Official (v3.4.stable.official.206ba70f4)
Linux x64 (Ubuntu) (Uname -r = Linux joelwindows7-Strix-15-GL503GE 5.8.0-59-generic #66-Ubuntu SMP Thu Jun 17 00:46:01 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
), GLES3, Intel Core i7-8750H, Intel UHD Graphic 630, Nvidia GeForce GTX 1050Ti, Nvidia driver 460.91.03
Zetrixer.tscn
diting project: /media/joelwindows7/OS/Users/joelr/Documents/starring codes/Godot Projects/TestViewporto (::media::joelwindows7::OS::Users::joelr::Documents::starring codes::Godot Projects::TestViewporto)
Godot Engine v3.4.stable.official.206ba70f4 - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL ES Batching: ON
joelwindows7@joelwindows7-Strix-15-GL503GE:/media/joelwindows7/OS/Users/joelr/Documents/kolmorotzzet (kolmorotshitt)/Artistic Setups/Godot$
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: unsupported format character
at: vformat (core/variant.cpp:3067)
ERROR: Can't use canvas background mode in a render target configured without sampling
at: render_scene (drivers/gles3/rasterizer_scene_gles3.cpp:4212)
^C
Same GLES3 hang, I have to ^C
(Ctrl + C in terminal window, to Force close).
I also tried the same under GLES2 and it won't crash.
edit: I mean to force close, not that it automatically force close
I can reproduce the issue with the MRP on Linux. It doesn't seem to crash per se for me but it does stall when opening the Zetrixer.tscn
scene.
Checking where it's stuck at with gdb
, I get:
(gdb) bt
#0 0x00007facefa0ac45 in clock_nanosleep@GLIBC_2.2.5 () from /lib64/libc.so.6
#1 0x00007facefa0f653 in nanosleep () from /lib64/libc.so.6
#2 0x0000000002967d43 in OS_Unix::delay_usec (this=0x7ffd9596d500, p_usec=49451) at drivers/unix/os_unix.cpp:243
#3 0x00000000046b619d in OS::add_frame_delay (this=0x7ffd9596d500, p_can_draw=true) at core/os/os.cpp:812
#4 0x00000000017f534c in Main::iteration () at main/main.cpp:2291
#5 0x00000000017b8c45 in OS_X11::run (this=0x7ffd9596d500) at platform/x11/os_x11.cpp:3705
#6 0x00000000017a680f in main (argc=2, argv=0x7ffd9596de48) at platform/x11/godot_x11.cpp:55
Tested with 3.x
2176b694a.
Godot version
3.4 official (v3.4.stable.official.206ba70f4)
System information
Windows 11 x64, GLES3, Intel Core i7-8750H, Intel UHD Graphic 630, Nvidia GeForce GTX 1050Ti, Nvidia GameReady 496.49
Issue description
Describe
Crash when attempted to open a Viewport tscn that configured for ARVR & has an ARVR camera. It only happens with GLES3. Doing the same with GLES2 won't cause any trouble.
Terminal log
Hexagon Engine
Quick open scene
ZetrixViewport.tscn
editor closes.
tried to also remake the similar ARVR viewport & added its VR Nodes under
ReplacementZetrixViewport.tscn
to find that closing & reopening it crashes as well under GLES3TestViewporto
Open
Zetrixer.tscn
Editor locks up. soft-locked. force close needed.
I have tried other possible configurations, but none of them crash. only
Zetrixer
does.Steps to reproduce
New from scratch
Using minimal project
Emti.tscn
Empty viewportWithRegularCam.tscn
has just regular Camera nodeWithRegularCam.tscnARVR
same as above, but the viewport checkbox ARVRZetrixer.tscn
minimally configured to be ARVR. with ARVR camera & viewport checkbox ARVRZetrixer.tscn
being opened. It crashes under GLES3.Zetrixer.tscn
and it does not crash.(BIG REPOSITORY) Using Hexagon Engine
Viewportoroso.tscn
which is basically empty viewport with nothing but checkbox ARVR and stuff. Also try open other control scene. As you can see, normally this should opens fineZetrixViewport.tscn
orReplacementZetrixViewport.tscn
. If you were in GLES3, the video driver crash, editor closes.ZetrixViewport.tscn
orReplacementZetrixViewport.tscn
again, won't crash.Minimal reproduction project
Minimal project
TestViewporto.zip
(OPTIONAL, NOT MINIMAL) Hexagon Engine
https://github.com/Perkedel/HexagonEngine