Closed MrZak-dev closed 2 years ago
@MrZak-dev Does it crash if you export a release APK instead (and a debug APK/one-click deploy)?
@Calinou No it doesn't , it crashes only when you export AAB and install it directly from Google play or using Bundletool
and exporting apks from The AAB
Hi, is there any solution? After uploading the app to google play, the app crashes after splash screen. No problem as .APK, now I'm trying to remove the timers and datetime methods from the project.
the only solution i found for my particular project is to not use C# built-in timers and i have switched all of them to the regular Godot timer Node.
After a little look, my problem was different. I am using LiteDB database and LINQ. These also crash. I'll open a new issue after doing some more research.
Fixed by #57420.
Godot version
3.4.mono.stable , 3.4.1.mono.rc1
System information
Android
Issue description
Using
C#
built-inTimer
Crashes AndroidAAB
Export.maybe releated to https://github.com/godotengine/godot/issues/48458 ,
Steps to reproduce
New Project
Use C# built-in
Timer
Export game to
AAB
Extract APKs from exported
AAB
using BundletoolInstall
output.apks
to a connected Android deviceCrash log
Minimal reproduction project
UnisgTimersAABCrash.zip