Open Calinou opened 2 years ago
Lights don't render on Mobile in github artifacts, tho work fine (with forced lambert shading) on Remi's Pre-Alphas
Lights don't render on Mobile in github artifacts, tho work fine (with forced lambert shading) on Remi's Pre-Alphas
Directional and point lights seem to render fine on my end (check the issues with screenshots I created today). This is with the default settings.
Here I've made an issue https://github.com/godotengine/godot/issues/55892 with the current Nightly Build. I suspect GPU architectural issues if people on newer GPUs don't have this issue.
Should this [and #39033] be with Milestone 4.0? Or perhaps 4.1.
Should this [and #39033] be with Milestone 4.0? Or perhaps 4.1.
I added milestone 4.0. However, I can't promise that all Vulkan mobile rendering bugs will be fixed for 4.0 – some of those will have to wait for 4.1.
This issue tracks issues specific to the Vulkan (Forward) Mobile backend (such as bugs and undocumented missing features), regardless of the host platform.
See also https://github.com/godotengine/godot/issues/39033, which is specific to Android-only issues. See also https://github.com/godotengine/godot/issues/66458, which is specific to issues only present in the 4.x OpenGL renderer.