godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
89.07k stars 20.19k forks source link

iOS Simulator crashes on Intel Mac #55902

Open MikeFrom opened 2 years ago

MikeFrom commented 2 years ago

I've the same problem on an Intel Mac Mini with Godot 3.4.stable, and Xcode 13.1, described here: https://github.com/godotengine/godot/issues/44681. The iOS Simulators don't show up. I can add manualy i386 arm64 to Excluded Architectures, then the iOS Simulators show up, and I can compile, but the build crashes on the Simulator.

Any news/fixes about this Intel iOS Simulator problem? Thanks.

Originally posted by @MikeFrom in https://github.com/godotengine/godot/issues/44681#issuecomment-992535431

Calinou commented 2 years ago

Related to https://github.com/godotengine/godot/issues/45209.

gumaciel commented 2 years ago

@MikeFrom Can you provide a Xcode project to test?

I can confirm this, it is still happening for me: The iOS Simulators don't show up and i need to add manualy i386 arm64 to Excluded Architectures to appear, but the game doesn't crash on Xcode after i try to run on Simulator.

FlashTang commented 2 years ago

Same here, Godot 3.4.4 ,simulators don't show up , add i386 arm64 to Excluded Architectures, not crash but build failed ld: entry point (_main) undefined. for architecture arm64 Any way to fix this. ?

FlashTang commented 2 years ago

After several tests , I have to trun on the checkbox of the armv7 in the Godot export window , and then add i386 arm64 to Excluded Architectures ,and choose standard in Architectures to be able to build & run the simulators , hope it helps