Windows 10, Vulkan, GPU: NVIDIA - GeForce GTX 1660 Ti
Issue description
The shape selection and lighting selection icons in the material preview window in the inspector disappear instead of greying out. Only the top icon of each set (sphere and light 1, respectively) disappear; the lower two behave as expected.
Console output from loading the project to clicking the icon:
Godot Engine v4.0.dev.20211210.official.21b81998b - https://godotengine.org
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 127898672
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:154)
Vulkan API 1.2.162 - Using Vulkan Device #0: NVIDIA - GeForce GTX 1660 Ti
Editing project: C:/Users/harry/OneDrive/Desktop/godot4 (C:::Users::harry::OneDrive::Desktop::godot4)
Godot Engine v4.0.dev.20211210.official.21b81998b - https://godotengine.org
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1604464
at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:154)
Vulkan API 1.2.162 - Using Vulkan Device #0: NVIDIA - GeForce GTX 1660 Ti
ERROR: Storage buffer supplied (binding: 0) is invalid.
at: (drivers/vulkan/rendering_device_vulkan.cpp:5851)
Steps to reproduce
Create a new project and set the default scene as a Node3D. Add a MeshInstance3D as a child and give it e.g. a new SphereMesh. Navigate to mesh/material in the inspector, set the material as a new StandardMaterial3D (ORMMaterial has the same results).
Change the material preview by clicking on the cube icon; the sphere icon should disappear. Clicking where it was will make it reappear, and the cube icon will lose its highlight. Similarly, toggling the top light on and off will cause that icon to disappear and reappear.
Godot version
4.0-dev.20211210
System information
Windows 10, Vulkan, GPU: NVIDIA - GeForce GTX 1660 Ti
Issue description
The shape selection and lighting selection icons in the material preview window in the inspector disappear instead of greying out. Only the top icon of each set (sphere and light 1, respectively) disappear; the lower two behave as expected.
Console output from loading the project to clicking the icon:
Steps to reproduce
Create a new project and set the default scene as a Node3D. Add a MeshInstance3D as a child and give it e.g. a new SphereMesh. Navigate to mesh/material in the inspector, set the material as a new StandardMaterial3D (ORMMaterial has the same results).
Change the material preview by clicking on the cube icon; the sphere icon should disappear. Clicking where it was will make it reappear, and the cube icon will lose its highlight. Similarly, toggling the top light on and off will cause that icon to disappear and reappear.
Minimal reproduction project
No response