Closed Calinou closed 2 years ago
This seems to be broken in godot 4.1 (haven't tested any other versions). Hope this is the same issue. If not do you have a suggestion of where I can report this?
LightmapGI Disabled
LightmapGI Enabled and clicked Bake Lightmaps
LightmapGI Settings
Please open a new report as this issue was fixed so not the same issue
Related to https://github.com/godotengine/godot/issues/56078 (which is the same issue but for
3.x
's CPU lightmapper).Godot version
4.0.dev (489f11ee0)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
The GPU lightmapper does not react to non-default environment Color, Energy or Sky Contribution in WorldEnvironment when the BakedLightmap is configured to use the Scene environment mode. I made sure to bake lightmaps again after changing the Environment's ambient light properties. The GPU lightmapper does not react to custom sky rotation either: https://github.com/godotengine/godot/issues/56135
Left: real-time ambient lighting, right: baked ambient lighting
Default environment settings
Ambient Color
#000000
, Sky Contribution = 0.5, Energy = 1.0Ambient Color
#604020
, Sky Contribution = 0.0, Energy = 1.0Steps to reproduce
Minimal reproduction project
test_lightmap_environment_master.zip