Open Calinou opened 2 years ago
Tried in alpha 9. The SSIL seems to break only for some editor sizes when resizing and is fixed when you just move cursor over the window.
https://user-images.githubusercontent.com/2223172/172006829-79e7144a-6de9-40a9-8f31-e721c08ef517.mp4
Related to https://github.com/godotengine/godot/issues/54892.
Godot version
4.0.dev (b6b81e800)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)
Issue description
SSIL does not force the editor to redraw for one frame. However, it should do that since SSIL operates with a one-frame delay. This also breaks SSIL rendering after resizing the project window when low-processor mode is enabled in the Project Settings.
This does not occur for more than one frame if Update Continuously is enabled in the Editor Settings (or if low-processor mode is disabled in the Project Settings).
Epilepsy warning: video below contains some flashing when the window is resized.
https://user-images.githubusercontent.com/180032/149147667-bf901d63-5d79-45da-8dbd-f6d6722d3fb0.mp4
Steps to reproduce
Minimal reproduction project
test_ssil_3.zip