Open Corruptinator opened 2 years ago
Sorry to break the silence but I wonder if there has been any progress on the issue so far?
Sorry to break the silence but I wonder if there has been any progress on the issue so far?
As far as I know, nobody knows the cause of this bug yet. We only have a handful of physics contributors (and I'm not one of them), so this may take a while to be fixed.
Understood, just figure I ask. I've been experimenting ways to minimize the error by using raycasts but so far I've been getting mixed results... Somewhat good but not close enough, and too many lines of code in GDScript.
Godot version
v3.4.2.stable.official [45eaa2daf]
System information
Windows 10, GLES3, Nvidia RTX 2080 SUPER
Issue description
Not sure if anybody is aware but I discovered a potential collision/slide snap bug:
What happened is that there are two CollisionShapes, one Capsule Shape and the other a RayShape, when both are enabled, it causes the object to bolt/jolt instantly downward. Where in comparision if you have one or the other disabled it causes the object to fall off a steep platform:
https://youtu.be/rWM5ZIxeb3I
Steps to reproduce
Create a KinematicBody in 3D, then give the KinematicBody two CollisionShape nodes, have the first one be a capsuleshape and the other a rayshape.
try disabling and enabling one another to see the difference:
Minimal reproduction project
3point4_Test.zip
I've included a demo file project so then you can take a look and experiment the collision/snap error.