Closed SkanerSoft closed 2 years ago
@SkanerSoft Bump :slightly_smiling_face:
Can you test this on 3.5.rc2?
Assuming fixed, please comment if the issue is still reproducible.
Good afternoon! The problem has now been fixed!
Awesome, thanks for confirming!
Godot version
3.4.2 and 3.5 beta 1
System information
iOS 15.2.1 / iPhone SE / OpenGL ES 2.0 Renderer: Apple A9 GPU
Issue description
When running the game on iOS, GLES2 rendering does not work correctly. I tried a variety of render settings, re-imported everything several times, but nothing helped. I have tried all versions of Godot since 3.4 to check at what point the rendering started to work incorrectly, however, in all versions the situation is the same.
On the video you can track the process of how it looks.
https://user-images.githubusercontent.com/13809475/151420521-a01c91e0-bb55-4235-9335-593ddb72cc9f.mp4
Also here are some screenshots. Sorry for the quality, I didn't make it.
Runs from Xcode
This project works great on Android, Windows, Linux, MacOS but is completely broken on iOS. Switching to GLES3 solves this problem, but the game starts to work very slowly (FPS drops a lot).
When starting the project, the console outputs this
When switching to a game scene with a loaded 3D level
Endless spamming of bugs to the console (shown in the video video) throughout the game.
Steps to reproduce
Download and open the project from the archive.
The minimum project contains the most complete script for building the game.
Main level in res://levels/level_0.tscn
Rendering takes place on the scene res://scenes/game.tscn
Minimal reproduction project
Bunker_21.zip