godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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VoxelGI wrong ligthing calculation in x-minus z-minus direction #57754

Open D2klaas opened 2 years ago

D2klaas commented 2 years ago

Godot version

v4.0.alpha1.official [31a7ddbf8]

System information

Windows 10, RTx 2070

Issue description

VoxelGI Probe renders wrong GI when light is in minus x, minus z direction of the probe. Does no light bounces, no color bleeding

editor_screenshot_2022-02-07T135606

Steps to reproduce

create VoxelGI

Put lights in all four sectors of the probe

Ramp up Indirect-lighting to enhance the effect

Minimal reproduction project

VoxelGiProblem.zip

Calinou commented 2 years ago

Related to https://github.com/godotengine/godot/issues/38020.