godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
90.54k stars 21.08k forks source link

Result of "double clicking" node is unexpected #5791

Closed tomuxmon closed 8 years ago

tomuxmon commented 8 years ago

Operating system or device - Godot version: Windows 10 insider preview. Godot steam version.

Issue description (what happened, and what was expected): Someone coming from other engines (editors) would expect node to be centered ([F] keyboard shortcut) when "double clicking" it in the editor.

Not saying you guys should strive to be like them (please do not be like Unity :) ). It is just common in most editors that bouble clicking shows the item (I might be biased since my all dev experience is on windows)

Double click in Unity Editor: sparty_double_click

Double click in Unreal Editor: unreal_doubleclick

TheoXD commented 8 years ago

Fast doubleclicking I suppose could work to focus, much slower can be used to rename (as on any operating system)

tomuxmon commented 8 years ago

If it is possible to distinguish if either icon or text was doubleclicked, then node could be centered only when icon is doubleclicked. Renaming could be left as is.

timoschwarzer commented 8 years ago

@tomuxmon Hm... I would failclick like 50% of all clicks...

djrm commented 8 years ago

fixed by #5956