Open tavurth opened 2 years ago
There was an internal change that resulted in LSP/DAP peers not disconnecting properly, which was fixed for 4.0.3. Can you confirm if this issue still occurs on the latest release? And if it does, can you check if there's also similarly high CPU usage on gdscript_language_protocol.cpp
too?
https://github.com/godotengine/godot/blob/baf6b4634d08bc3e193a38b86e96945052002f64/modules/gdscript/language_server/gdscript_language_protocol.cpp#L232-L235
Godot version
v4.0.alpha.calinou [26b21dc0c]
System information
Mac OSX (Intel 2019)
Issue description
https://github.com/godotengine/godot/blob/09a61cdf53a0b34dd6bfa19da7f097c869a8e145/editor/debugger/debug_adapter/debug_adapter_server.cpp#L51-L59
Causes the following code to get executed every frame:
https://github.com/godotengine/godot/blob/09a61cdf53a0b34dd6bfa19da7f097c869a8e145/editor/debugger/debug_adapter/debug_adapter_protocol.cpp#L965-L968
https://github.com/godotengine/godot/blob/09a61cdf53a0b34dd6bfa19da7f097c869a8e145/core/io/tcp_server.cpp#L90-L99
Which seems to cause a lot of CPU usage on my device.
Steps to reproduce
Open Godot 4.x
Minimal reproduction project
No response