Open wenbingzhang opened 2 years ago
Is this still reproducible in 4.0 RC 3 or later?
Is this still reproducible in 4.0 RC 3 or later?
I just tested it and it can be reproduced.
Hey, just ran into this issue in 4.2dev6.
Official Mic Record Demo project on MacOS also has this error, and fails to record microphone sound as well:
Error:
E 0:00:00:0685 input_callback: AudioUnitRender failed, code: -10863
<C++ Source> drivers/coreaudio/audio_driver_coreaudio.cpp:238 @ input_callback()
Demo App: https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record
Mac m1 Sonoma 14.2.1 Godot 4.2.1 Stable
Steps:
Open Project, Click Record.
The root of the problem seems to be "mix rate" in the project settings, if it's not matching mic mix rate it won't work.
It's also won't work if sampling rate for output is too different.
e.g., external mic with 16KHz rate and output with 44.1KHz, setting rate for both to 16KHz will not work in this case. But everything in the engine except mix rate to be the same for all streams, so I have no idea to fix it.
I have confirmed that manually setting my microphone to match the hz in the sample project via macos's settings allows audio to be recorded. This works for both internal and external microphone. Maybe I will try to test that PR linked, because having an entire class of input (audio input) not working on linux or macos fixed might help a lot of people
Godot version
v3.4.2
System information
macos 11.6 GLES2
Issue description
input_callback: AudioUnitRender failed, code: -10863 drivers/coreaudio/audio_driver_coreaudio.cpp:237 @ input_callback()
Similar problems and solutions:https://github.com/baresip/baresip/issues/601 I hope a great god can solve this problem.
Steps to reproduce
/Applications/Utilities/Audio\ MIDI\ Setup.app SampleRate 48000 godot MixRate 44100
It can be reproduced by using plug-in.
Minimal reproduction project
https://github.com/c-as/godot-voip