As it says on the tin, we're having an issue where Godot crashes without much feedback upon attempting to export a gltf of a scene using GridMaps. An empty GridMap does not crash, nor will a GridMap that has a tileset but no tiles placed. So it is probably related to the actual mesh GridMap is putting together.
Here's a dump from Godot 3.x branch built in debug. I couldn't figure out how to link hashes, but it's happening everywhere so:
Godot version
3.4.2, 3.5-beta
System information
Windows 10, Linux
Issue description
As it says on the tin, we're having an issue where Godot crashes without much feedback upon attempting to export a gltf of a scene using GridMaps. An empty GridMap does not crash, nor will a GridMap that has a tileset but no tiles placed. So it is probably related to the actual mesh GridMap is putting together.
Here's a dump from Godot 3.x branch built in debug. I couldn't figure out how to link hashes, but it's happening everywhere so:
Steps to reproduce
Minimal reproduction project
gridmap_gltf_crash.zip