Open pallaire opened 2 years ago
cc @bruvzg
Add an entry in the shortcut editor preferences' page to enable remapping "Goto beginning/end of line" for the script editor.
This might be possible in 4.0alpha already (as pretty much every key is remappable there), but it may still be hardcoded in 3.x
.
In the 4.0
, it's remarkable using ui_text_caret_document_start
/_end
and ui_text_caret_line_start
/_end
actions. In 3.x
it's hard-coded in the controls.
DefaultKeyBinding.dict
is used by native Cocoa text edit controls, Godot do not use them in any way. We can read and parse it and set default actions, but I'm not sure if it's worth implementing.
Godot version
v3.4.2.stable.official [45eaa2daf]
System information
MacOS 12.2.1
Issue description
On MacOS you can remap keys behaviors by creating a special file in your library:
$HOME/Library/KeyBindings/DefaultKeyBinding.dict
You can see here: https://discussions.apple.com/thread/251108215
Many older devs like me, reconfigure the HOME/END keys to behave like they do on Windows/Linux i.e. goto beginning/end of line. This remapping is not followed by Godot, but it is by every other apps on MacOS.
Solutions:
I'm guessing that #2 might be easier to do.
Steps to reproduce
On MacOS, in Godot Plug a keyboard with HOME/END keys Remapped those keys to behave like they do on Windows: https://discussions.apple.com/thread/251108215 Edit any scripts Tap on HOME or END and notice that the cursor is sent to the beginning/end of the file instead than being sent to the beginning/end of the line.
Minimal reproduction project
Any script will do.