If you set the speed scale property to a low value, and you use a scale curve, you'll see a white texture flicking across the the GPUParticles2D render area.
If you have a low speed scale value, and remove the scale curve, it removes the flickering though. It seems whenever a low speed scale property is working in unison with a scale curve, it creates the flickering
@girng The minimal reproduction project didn't upload (likely because you clicked away from the text field while it was still uploading). Try editing your post and upload it again.
Godot version
62765fb
System information
W10, RX 480, Vulkan
Issue description
If you set the speed scale property to a low value, and you use a scale curve, you'll see a white texture flicking across the the GPUParticles2D render area.
If you have a low speed scale value, and remove the scale curve, it removes the flickering though. It seems whenever a low speed scale property is working in unison with a scale curve, it creates the flickering
Video: https://i.gyazo.com/14db2df4287ef29d1587fb67763b14b0.mp4
Steps to reproduce
I created an example project
Minimal reproduction project
godot_gpuparticles2d_scale_flickering_bug.zip