Closed akien-mga closed 5 years ago
If we're going editor-side for the video, 2.2 with its (beginning) visual scripting implementation would be a more major milestone. Do we, strictly speaking, need a release video for every non-major release?
2.1 is a major release, it's 6 months of work. And yes, we always need more communication material.
To give more context about what we should IMO aim for: Godot is basically unknown outside in the gamedev industry. For this release, we want to send a proper press release to hundreds of press contacts, and thus get some of them to publish news articles about Godot and its new release.
That means that the target of our press release, and thus of the accompanying video, should be mostly people who never heard about Godot; we need to convey the killer features of Godot in a short video, to make those people want to give it a try.
In other words, we probably shouldn't focus on making a "What's new in Godot 2.1" kind of video changelog, but more a quick teaser / trailer / overview of what we find the most interesting (albeit still visually relevant, we need the video to be visually striking, so we can't spend too much time explaining deep API concepts) as of Godot 2.1.
We could basically try to put in a video the contents of our Features page; not all of it of course, but showcase 8 - 12 concepts that make Godot unique would be awesome.
We are also dangerously close to Gamescom, if we could have something to take there, it'd be great :)
i would suggest a narrated video, something like the gnome release videos, https://www.gnome.org/news/2016/03/gnome-3-20-released/, i agree with akien, it should should show what godot is, what are the advantages of using it, and its core features.
I am again offering to edit the video (and more).
@djrm I remember we also talked about that on one of the irc meetings, but it was about making devlogs. Of course, the problem is finding a narrator with good voice that would volunteer to do it :)
For what it's worth, one thing I think that not a lot of people know about Godot is how amazing the UI elements are. Window popups, item listings, dropdown boxes, file dialog, input fields, buttons, tabs, tree listings, context menus (now new in 2.1) -- etc, etc (just off the top of my head). Not a lot of game engines come with all these elements done natively, or even available. It makes creating game interfaces extremely versatile and also the ability to do complex UI's fairly easy (looking at you _draw() :))
Would narration imply translation in multiple languages?
Narrative video would mean (if we want it to sound normal and not amateurish):
For example maybe this two voices man 1 man 2 or if we prefere women's voices: woman 1 woman 2
Total cost probably $140 - $185 for the INTERNET USE / EXPLAINER & WHITEBOARD VIDEOS / CLIENT PUBLIC WEB USE license depending on recording time 1 or 2 minutes (text recording 85 - 300 words)
Unless we aim for subtitles only promo video, similar to promo video example 1 promo video example 2
$185 seems awfully expensive just for a 1 - 2 minute voiceover. For example, this guy on fiver, sounds amazing and it's only 10-15$ for 300 words. More here
@Dillybob92 Looks like you have found an alternative - guy should be added to alternativeto.net ;) I think he would not cost $15 for 300 words, rather $75 with "For Commercial Use" License if I counted correctly, but his voice should work and he has all that is needed to do it right.
I'm still more in favour of a video with good on-screen-display than with a narrative voice over, but if you guys want to work on the latter why not :) Please just keep in mind that 2.1 is imminent, so ideally it would be good to have something ready within a week or so (and of course, it will be what we can manage in so little time - we can always make some more awesome with more time after the release).
@akien-mga video with on-screen-display would be just fine. Voice could add that extra production value, but on the other hand @punto- more than once was explaining presentation problems and I remember that he was trying to talk during presentation to explain things happening on screen and that case the voice-over would be just in his way.
Yeah, I am not sure if a narrator is a good idea for the trailers. It makes sense for devlogs though, and you don't need a professional narrator for a devlog, just someone from the community that volunteers :)
I'd say on screen display + translated youtube subs (something like this video from unity) for something that's along the "look how cool is godot right now" line. Instead for a proper devlog, a narrating dev playing around in the editor with examples is far better as in this kind of video focuses more on the technical side of things.
@Bonfi96 And we definitely have to show possibility of removing/editing the splash screen for free ;)
i will list some topics that i think would be good to have in the video
and i think that would be it for a short introductory video
^ and:
The problem is with that list is that it would need a narrator. We are too close to 2.1. I wouldn't think of anything too complex at this point.
Show what's new in 2.1
Actually going by @djrm's proposed topics, I wouldn't particularly mention 2.1 features; the main issue with showing what's new in a given version, is that as soon as a new version is out, your video becomes obsolete.
The problem is with that list is that it would need a narrator. We are too close to 2.1. I wouldn't think of anything too complex at this point.
I guess we could convey the ideas behind what @djrm proposed using only video and on-screen-display. For example something like "Scene inheritance and customization" as OSD and a short video snippet showing a new inherited scene being created and customized in a few clicks.
@her001 and I, we came up with this list of Godot's important feature that should be shown:
Did we miss anything important?
To be clear, this will be condensed and reorganized before being used in the video.
i dont think 'is available on steam' is a compelling feature.
has easily removable/editable splash screen
i dont think this is worth mentioning, it is like directly comparing to unity. what its more important about the openess and freedom, is that you can do whatever you want with the engine, no EULA, terms of service or hidden conditions or costs. Also the ability to modify the engine to your needs.
also i think for the in introductory video it will be more important to mention the Scene system and how it is used to create games in a modular and easy way.
@djrm I think that to start raising in popularity godot has to start comparing with other "free" engines. I come from unity and as a person who didn't knew almost anything about game development I know that something like "aviable on steam" or "removable splash screen" is, for a newbie, as important as the advanced technical features. Godot is getting more and more popular but it still misses a wide community as unreal or unity have. If more people gets interested in godot, even people who doesn't know anything about game dev, the more tutorials will pop up online, people who knows stuff will be encouraged to share their knowledge, more people would work on docs making it easier for other newbies to try the engine. With 2.1 and the editor usability overhaul I think it's the right time for godot to get more and more appealing to "the masses".
We are really close to 2.1 release. We should collaborate with screen recordings if we want to get in time. IMO we should only showcase what's new in this release, since we are running out of time.
I took freeman's list and added/modified some stuff:
It would be good if we could record some of those features accompanied with good looking games.
Context sensitive editor UI (how would you show this?)
This might be easy to show by clicking on SamplePlayer, AnimationPlayer nodes, and editing a theme.
Regarding the video for the 2.1 release announcement, I can now give you guys a deadline: as I won't be available from tomorrow till Sunday, and we're not really ready with the (text) release announcement yet, I plan to release 2.1-stable on Monday, Aug 8th (UTC evening). So if you can have a video ready by the week-end, it would be perfect.
I see tons of great ideas above, so in case you want to work on something a bit more complex that will take more time, it's fine too. In such a scenario, take all the time you need, but try to make it as far as possible version-agnostic, so that it does not become obsolete too fast :) We'll then feature it on the landing page, Steam store, Youtube channel, etc., so it should be useful material to showcase Godot as a whole.
Another possibility on the video battlefront would be to do an actualised version of our games showcase to feature recent games like A Game of Changes and Marble Machine. That would of course imply reworking the music track to fit in new entries, and maybe also using slightly longer footages for each game (and thus reworking the music too) as @punto- mentioned.
So, various possibilities, pick what you guys feel like working on, you'll rock in any case :D Over and out for a short holiday! (Ok only tomorrow, tonight I want to publish 2.1 RC2 first ;)).
@neikeq Just adding that there's actually a Tiled importer plugin linked on the Trello page under the relevant feature.
Live script reloading could be shown in a 5 second clip where someone changes a value from 1 to 100 and something grows in size.
2.1 is now released, so I renamed the issue to repurpose it ;) I still think that it would be awesome to have a new video that showcases Godot features, maybe as far as possible in a version agnostic way.
To give the temperature, on Steam we're showcasing Godot with the official presentation video of Godot 1.1, so it starts with "What's new in Godot 1.1"... :)
Bump, as we're approaching 3.0 :)
we are working on it with Calinou
Don't forget about this, Godot 3.0 is coming :)
And we are always waiting for... Godot. :)
Doesn't this video meet the requirements? https://www.youtube.com/watch?v=4v3qge-3CqQ
No, as great as it is, 30 min talk is not an awe-inspiring trailer :)
CC @NathanLovato This is an old issue and partly outdated, but some of the discussion above might still be relevant for an upcoming showcase of Godot features.
As before, there's potential for making two different videos with different use cases:
A good overview/trailer takes a ton of work to make. We could take care of it if we can get some help to gather outstanding footage, as it's mostly what it boils down to if you want to sparkle interest.
I've spent a lot of time browsing the web and getting in touch with people to find projects like these to only find a few. More than just the features, you want to show them in the context of an impressive game project. If we're talking about a trailer to appeal to people who don't know/use Godot.
Would you like us to produce something like that? I can produce a concrete outline after I come back from Tokyo, and we can iterate on that. But we'll need help from the community to gather footage and demo material as I don't have enough to make a striking video. Through a post on the website and community channel?
A what's new video is a lot simpler. As it's for the users and returning users you don't need as high production value. I can give you an outline to build upon by the end of the week as well. Does that sound good to you? If so may we close this issue, and may i.open two new ones with the wip outline, for the community to give feedback on?
Also do you want a narrated video as suggested above? If so we can make it so it works both with and without sound (for social networks)
Yeah, the overview trailer is more a long term wish and there's no hurry to work on it. We can however start planning the outline indeed, and gather some footage from community members with cool looking projects that could showcase features.
The what's new video should be the focus for now, as we'll need it by mid/late January for the 3.1 release if all goes well.
I don't think either should be narrated, only some text overlay maybe to name features as we see them and maybe give some interesting details. It's indeed better if people can watch them without sound and still get the point - and it removes/reduces the need for localization. And we can use epic music :P
If so may we close this issue, and may i.open two new ones with the wip outline, for the community to give feedback on?
Agreed, thanks!
We're now dangerously nearing the 2.1 release (it's more or less release ready now, but we should take the time to prepare some proper PR material before announcing it IMO), so here comes the now obligatory issue about making a cool video trailer for Godot 2.1.
Having such a video would be great for our blog post + maybe landing page + Steam store and, last but not least, for the official press release we'll send all over the world for the press to make some noise about us.
If we don't manage to make a new video in time for the release, we can of course reuse the games showcase done in #3877; what I have in mind here though is something that would show the editor a bit more, and maybe try to highlight the killer features of Godot as a game engine. If we do have a new video for 2.1, I still plan to use the games showcase for the PR anyway, two videos are better than one ;)
I'll start writing some ideas about the contents in the next comment, please add yours :)