Open Gromph opened 2 years ago
I found a potential fix. In platform/android/java/lib/src/org/godotengine/godot/GodotView.java
Add the following line to the top of init: setDefaultFocusHighlightEnabled(false);
Tested and works in our custom build of 3.4.4 but not in 3.5 or 4.0 yet
For reference, this is caused by the invisible native Android text control that is spawned to make the virtual keyboard work: https://github.com/godotengine/godot/issues/55374
The proposed fix sounds good to me, feel free to open a PR on master
:slightly_smiling_face:
By the way, do you know how to fix https://github.com/godotengine/godot/issues/59697 ?
Godot version
3.4.4, 3.5.beta3
System information
Android 12 Pixel5a
Issue description
I noticed in our game using Godot 3.4.4 and reproduced in the Godot 3.5.beta3 Android Godot editor. That when using the arrow keys on a usb keyboard that a green border will appear around the app.
Basically when a LineEdit has focus the green border goes away, but when anything else has focus it appears.
Steps to reproduce
Minimal reproduction project
No response