If you disable drop shadows for windows in your window manager settings, subwindows will appear to "blend in" with the editor main window depending on the background color. This can be confusing.
This is only an issue since DisplayServer was used for multiple window support. This is not an issue when using single-window mode or in 3.x.
Steps to reproduce
Disable compositing on your window manager (Alt + Shift + F12 on KDE/KWin).
Open a class reference page, then close it.
Open the Project Settings.
Notice how the window "blends in" with the background.
Godot version
4.0.alpha (bf153b82c)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 510.60.02)
Issue description
If you disable drop shadows for windows in your window manager settings, subwindows will appear to "blend in" with the editor main window depending on the background color. This can be confusing.
This is only an issue since DisplayServer was used for multiple window support. This is not an issue when using single-window mode or in
3.x
.Steps to reproduce
Minimal reproduction project
N/A