Closed kimbunner closed 2 years ago
This is likely because UnRAR.exe
is not located besides the project executable after exporting the project. Alternatively, this could occur because you're starting the executable in a way that doesn't change its current working directory to be the folder containing the project executable.
Also, you can't embed executables inside a PCK file. OS.execute()
will not be able to run them if you do that, even if you specify *.exe
in the non-resource export filter.
PS: Code blocks should use triple backticks like this (with an optional language name for syntax highlighting):
```gdscript code here ```
I edited your post accordingly, but remember to do this in the future :slightly_smiling_face:
Thanks Im Using Godot To Make My Repacks
@Calinou So Youre Right The UnRAR.exe Is Missing Where Can I Place That?
@Calinou So Youre Right The UnRAR.exe Is Missing Where Can I Place That?
It needs to be placed in the same location as the exported executable. Also, double-check that antivirus programs are not preventing it from being run.
Godot version
v3.5.beta3
System information
Windows 10
Issue description
When I Was Debuging The Game Its Working But On Export It Doesnt Work
Steps to reproduce
Here Is My Code
Minimal reproduction project
No response