Closed TomJuri closed 2 years ago
Can't reproduce, unless I misunderstood something. Can you add a video or at least some screenshots?
This sounds like one of #58609's symptoms.
Yes, you are right! I've also noticed while originally writing this issue, it only occurred sometimes. So it's a duplicate of #58609
- TileMap editor doesn't display ghost tiles (previews) and is glitchy (similar to Tilemap editor draws lines #24970, but permanently, i.e. lines are drawn with each click)
Godot version
4.0.alpha8
System information
Windows 11 (Dev Channel), Radeon RX590
Issue description
When creating a TileMap under a Node2D, adding TileSet, Texture atlas and then selecting the tiles to paint, the preview always stays where the mouse last was. It only updates when zooming in or out or pressing right-click. (Only applies when multiple tiles are selected.)
Steps to reproduce
Create Project. Add Node2D. Add TileMap. Add TileSet. Add TextureAtlas. Select Tiles to draw.
Minimal reproduction project
any project.