Open Koyper opened 2 years ago
ERROR: Resource file not found: res://Arc custom keys at: _load (core/io/resource_loader.cpp:275)
I don't see why this would come from in Godot. Aren't you trying to load a specific project which has a script that tries to do load("Arc custom keys")
or similar? Do you recognize this string as something you wrote at some point?
That’s what I thought also (immediately after submitting the issue -sorry) - the error appears as the project manager is opening, not when opening a project. It might be in an old demo or example project that’s still in my projects list. I was not aware the project manager was actually loading resources inside projects prior to opening them?
By-the-way, 3.5 is a fantastic update - the color saturation issue is fixed! - unique names, etc. The unique names is something I’ve wanted since the beginning...
My project Maffle taxes the GUI controls heavily and everything is running correctly this morning on first testing…Î
Thanks,
-Tim
On May 19, 2022, at 10:24 AM, Rémi Verschelde @.***> wrote:
ERROR: Resource file not found: res://Arc custom keys at: _load (core/io/resource_loader.cpp:275)
I don't see why this would come from in Godot. Aren't you trying to load a specific project which has a script that tries to do load("Arc custom keys") or similar? Do you recognize this string as something you wrote at some point?
— Reply to this email directly, view it on GitHub https://github.com/godotengine/godot/issues/61193#issuecomment-1131865572, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIDFM5DAFKQYA26F4DD66MTVKZMK7ANCNFSM5WMQVYDQ. You are receiving this because you authored the thread.
It might be in an old demo or example project that’s still in my projects list. I was not aware the project manager was actually loading resources inside projects prior to opening them?
I think it might parse at least the project.godot
to retrieve the project name and icon and some extra info. But yeah it's still a bit puzzling, I'm not sure why it would start showing project specific load errors, those should normally happen when you edit the project itself.
The first error seems to be rendering related, ~maybe linked to what #61171 fixed though that doesn't seem obvious~ (nevermind, it's not a regression so that's not the one). Could it be that you actually have Arc custom keys
defined as the icon for a project? If so it might fail loading it and fail trying to render it.
I completely cleaned out the project manager projects, and still get the error message starting into an empty projects list, so it's probably not anything in a project.godot file. Also tried changing the Editor default project path to no avail.
The message appears back to at least 3.3.stable, but is fixed or consumed by Godot 4.0 alpha 7.
Just to note: I don't recognize "Arc custom keys" from our code and can't find it in the projects so far...
It's probably something still in your editor_settings-3.tres
in ~/Library/Application Support/Godot/
.
That was it! I'll be jiggered. The Editor had it's custom theme set to "Arc custom keys". So sorry to take up your time with this.
Godot version
3.5rc1
System information
MacOS 12.2 M1 and X86 builds
Issue description
These errors display in the console at startup on both arm64 and x86 builds:
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 1 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
ERROR: Resource file not found: res://Arc custom keys at: _load (core/io/resource_loader.cpp:275)
Steps to reproduce
Run Godot 3.5rc1 (same errors occur with 3.4.4stable)
Minimal reproduction project
No response