Open Koyper opened 2 years ago
According to a web search, DeckLinkCMIO is the Blackmagic capture card software for macOS. Does it have native M1 support? If not, I suppose this error message is expected. As long as Godot doesn't crash, I'd leave it as-is.
Will do. Thanks!
Godot version
3.5.rc1, 3.4.4.stable
System information
MacOS 12.2 M1
Issue description
When running the arm64 build (not the universal), the following error appears on the console:
2022-05-19 09:15:01.413 godot35rc1[6785:175213] Error loading /Library/CoreMediaIO/Plug-Ins/DAL/DeckLinkCMIO.plugin/Contents/MacOS/DeckLinkCMIO: dlopen(/Library/CoreMediaIO/Plug-Ins/DAL/DeckLinkCMIO.plugin/Contents/MacOS/DeckLinkCMIO, 0x0106): tried: '/Library/CoreMediaIO/Plug-Ins/DAL/DeckLinkCMIO.plugin/Contents/MacOS/DeckLinkCMIO' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e')), '/usr/local/lib/DeckLinkCMIO' (no such file), '/usr/lib/DeckLinkCMIO' (no such file)
Steps to reproduce
Compile godot on MacOS for the arm64 target and run the binary (not the universal binary).
Minimal reproduction project
No response