Closed akien-mga closed 8 years ago
pull request #6162
I was able to fix this issue for android/ios but not for windows :(
Is there anyway we can wait to merge pull requests until the Travis builds succeed?
How hard would it be to make enet use the tcp/udp abstraction layer, instead of the OS apis directly? that would make it actually portable, and we already have those implemented for each OS
On 20 August 2016 at 22:27, Kyle Luce notifications@github.com wrote:
Is there anyway we can wait to merge pull requests until the Travis builds succeed?
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I checked it and it's not a very good absraction
On Aug 20, 2016 18:02, "punto-" notifications@github.com wrote:
How hard would it be to make enet use the tcp/udp abstraction layer, instead of the OS apis directly? that would make it actually portable, and we already have those implemented for each OS
On 20 August 2016 at 22:27, Kyle Luce notifications@github.com wrote:
Is there anyway we can wait to merge pull requests until the Travis builds succeed?
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I just compiled Godot master successfully on Windows, was this fixed? Or is it only Travis?
It was fixed for Windows, but still failing for non-tools builds.
Is there anyway we can wait to merge pull requests until the Travis builds succeed?
That's what we do, but @reduz does not do pull requests, he pushes directly to master, thus skipping the PR travis build.
Operating system or device - Godot version: Current master branch.
Issue description (what happened, and what was expected): See travis build report: https://travis-ci.org/godotengine/godot/builds/152330609