Open dev-inigmas opened 2 years ago
In addition to freeing load_screen
in the "quit" Callback. Leaving load_screen
in the SceneTree and calling show
and hide
as needed is another workaround to preventing the App from cashing on exit.
Please provide minimal project, without it there is no way to reproduce crash and fix it
As minimal as I could get it while reproducing the crash. signal 11 crash on exit.
Godot version
v4.0.alpha9.official
System information
Ubuntu 20.04.4 LTS, Vulkan API 1.2.131 - Using Vulkan Device #0: AMD - AMD RADV NAVI10
Issue description
Expected App to exit cleanly. Got this:
I don't recall this happening in Alpha 8.
Steps to reproduce
Minimal reproduction project
No response