Open rogerdv opened 2 years ago
Do you use CSG nodes in the project? If so, this is resolved in 4.0.alpha10: https://github.com/godotengine/godot/issues/60936
Do you use CSG nodes in the project? If so, this is resolved in 4.0.alpha10: #60936
I had no idea what a CSG node was until you mentioned. No, I dont use CSG nodes at all and the problem started in alpha 9, but persist in alpha 10.
Ok, found the cause of the problem (or the cause of some problem). When I change the default values in Viewport width and height the project no longer runs and I get that crash. Restoring the default values doesnt solves the crash. It is a Linux specific problem (Linux Mint, with default drivers)
I made a quick test: exported the project and tried to run: it crashes.
Can you reproduce this on the latest master
branch, on a build with debug symbols? This will give you an useful crash backtrace. You can download a nightly build here, or compile from source.
I have updated from master an hour ago, compiled, and the error persists. Here is the backtrace handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.0.alpha.custom_build (ecf187705eb59632cefa649b0f4b44dd3569c0fb) Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues [1] /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f2cec24c210] (??:0) [2] GLManager_X11::release_current() (??:0) [3] DisplayServerX11::release_rendering_thread() (??:0) [4] RenderingServerDefault::init() (??:0) [5] Main::setup2(unsigned long) (??:0) [6] Main::setup(char const*, int, char**, bool) (??:0) [7] /home/roger/work/godot/bin/godot.linuxbsd.tools.64(main+0x12c) [0x5574f44d0ab5] (??:0) [8] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f2cec22d0b3] (??:0) [9] /home/roger/work/godot/bin/godot.linuxbsd.tools.64(_start+0x2e) [0x5574f44d08ce] (??:0) -- END OF BACKTRACE --
Godot version
4.0 alpha 9
System information
Linux, AMD RX 5500 XT
Issue description
A couple of 3D projects now crash on start and I get this: handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.0.alpha10.official (4bbe7f0b98de72d6dd77d5ade4b761de375bcf66) Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f4bb27ea210] (??:0) [2] /home/roger/work/godot4/Godot_v4.0-alpha10_linux.64() [0xde3997] (??:0) [3] /home/roger/work/godot4/Godot_v4.0-alpha10_linux.64() [0x37c7d80] (??:0) [4] /home/roger/work/godot4/Godot_v4.0-alpha10_linux.64() [0xdcafef] (??:0) [5] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f4bb27cb0b3] (??:0) [6] /home/roger/work/godot4/Godot_v4.0-alpha10_linux.64() [0xddfa3e] (??:0) -- END OF BACKTRACE --
The projects were working until alpha 8. Other, simpler projects, still work, also, if I use Windows, all the projects run fine.
Steps to reproduce
I havent been able to reproduce the problem. I created a new project, and added more and more elements (larger scenes, animated models, navigation regions) but it runs fine.
Minimal reproduction project
No response