Open AheadGameStudio opened 2 years ago
Related to https://github.com/godotengine/godot/issues/56399.
This is likely because UI elements are slightly overlapping after you resize the window (due to font oversampling changing controls' sizes slightly), and the focus previous/next detector is confused by this.
Can you reproduce this after disabling font oversampling in the Project Settings? Another way to work around this is to manually define Focus Prev/Next neighbors in the control nodes in the inspector.
@Calinou I disabled font oversampling in the Project Settings. Not reproduce. it's solved. thank you. 😊
I can reproduce this on 3.5.3.stable, but not on 4.3.dev 13a0d6e9b (both on Linux).
Note that you may need to resize the window multiple times to be able to reproduce this. When the issue occurs, focus using arrow keys will jump over one of the items as if it didn't exist.
Godot version
3.4.4 stable, 3.5 rc5
System information
Windows10 GLES3 NVIDIA GeForce GTX 1660 SUPER
Issue description
If you change the window to a different screen size than the project settings while it is running, focus will not work properly. I know the cause of it, but I don't know the solution.
separation
property =0
( vbox-container)M+ 1p Medium
I guess to conflict the font and the property. Attached small project so please check that.
Screen Resolution : 2560x1440 Window/HiDPI : ON
https://user-images.githubusercontent.com/186786/178140959-fa8aeaaf-a6a2-4821-9acb-968ce8c54cf0.mp4
Steps to reproduce
run it same composition as attached small project
Minimal reproduction project
FocusTest_3.5rc5.zip