When you change to RAW color mode, you can set a slider to some very big value. When you then switch to RGB, that slider will have a different max value. That value will stay until you change color mode again. I think it should switch back to 0-255 range as soon as you change the value to something within that range.
(the GIF is from older build)
Godot version
4.0 d26442e / 3.5
System information
Windows 10 x64
Issue description
When you change to RAW color mode, you can set a slider to some very big value. When you then switch to RGB, that slider will have a different max value. That value will stay until you change color mode again. I think it should switch back to 0-255 range as soon as you change the value to something within that range. (the GIF is from older build)
Steps to reproduce
Minimal reproduction project
No response