Open lyuma opened 2 years ago
4.0.alpha11
Windows 10
AnimationLibrary currently writes its embedded animations as a raw dictionary. For example:
[sub_resource type="AnimationLibrary" id="AnimationLibrary_b837x"] _data = { "FirstPerson": SubResource("Animation_i6vx5"), "LOOKDOWN": SubResource("Animation_imeok"), "LOOKLEFT": SubResource("Animation_q2ljn"), "LOOKRIGHT": SubResource("Animation_h5rxe"), "LOOKUP": SubResource("Animation_jlvfe"), "ThirdPerson": SubResource("Animation_2n88e") }
This could cause some issues, for example, invalid dictionary members could be added.
No response
invalid dictionary members could be added.
But the same can happen with properties. Not sure what is the problem?
Godot version
4.0.alpha11
System information
Windows 10
Issue description
AnimationLibrary currently writes its embedded animations as a raw dictionary. For example:
This could cause some issues, for example, invalid dictionary members could be added.
Steps to reproduce
Minimal reproduction project
No response