Open and3rson opened 2 years ago
@and3rson Please upload a minimal reproduction project to make this easier to troubleshoot. There's unfortunately no way we can fix this without a minimal reproduction project.
@Calinou I think I've managed to consistently reproduce this issue. It happens when there are a lot of files to be imported. Here's a demo:
To test: docker build -t test .
For me it fails with:
WARNING: Scan thread aborted...
at: _notification (editor/editor_file_system.cpp:1087)
Godot Engine v3.5.rc6.official.f05cecdc4 - https://godotengine.org
... and then exits with code 0.
EDIT: If it doesn't reproduce, try creating few copies of many_images
folder. For me it became reproducible once I had like 2000 images inside it.
Also reproducible with 3.5-stable:
Godot version
3.5-rc8
System information
Ubuntu Latest (Ubuntu 22.04 LTS) in Docker
Issue description
I'm exporting a project for Windows & Linux in a Github Action. When exporting a project in Github Actions environment, builds randomly fail (around 20% of the time) which makes it look like there's an internal race condition happening. Also the binary exits with code 0 for some reason, even though the export has failed. Sometimes both exports fail (Win & Linux), sometimes one of them, and sometimes both succeed. Here's the log of a failed build (notice the
Scan thread aborted...
warning):At other times, instead of this error, I can see the following output as the build is successfully produced:
Possibly related to #42923.
Nothing is cached except of the export templates and the Godot binary (since GHA environment is vanilla on every build).
I can provide access to GHA logs if necessary.
Steps to reproduce
$(GODOT_BIN) --no-window --export "Linux/X11" -q
Minimal reproduction project
No response